In the 1.9 series, it is my understanding that rather than continue to retrofit Vanilla Doom’s individual pieces of 2D code with 3D, that Deng Team planned to rewrite everything in 3D and then offer settings to allow the user to imitate Vanilla Doom and/or earlier Dday’s ‘partial 3D’. Vanilla Heretic and HeXen both made certain elements of the play-ism more 3D (in Heretic and HeXen bad guys can, largely flawlessly, fly over/under each other for one example).ĭoomsday has changed many of the 2D elements to 3D, though not all of them, with Lost Soul attacks (lost soul attacks can hit you regardless of height above/below you) and hit scan spreads (try firing the DB Shotgun directly upward or downward for instance) being two examples of things Dday has never updated to 3D.
Vanilla Doom's play-ism was largely 2D with little done in 3D.
Also it will be neat if they introduce a normal map texture pack to replace the hi-res texture pack soon. I also assume this has normal maps and is hi-poly. Damage stages and a death animation is a must, of course. The best Doomsday cyber demon model so far seems to be the Sitter one (the one I'm using currently), but this one may be a good replacement. Beside, the sprites are so ridiculously low detailed that one cannot really tell what the monster is truly supposed to look like and much of what each part of a sprite is supposed to represent is guesswork. They can either adapt to progress or stick with no addons. I've actually got a Golem model somewhere. I think if you are going to put a lot of effort into making something, your heart has to be there. I use the sprite as a guide, not a strict blueprint.Īs to Hexen, I've only played the demo, it never really grabbed me like Doom and Heretic did. I approach it on the basis of "What would it have looked like if Id had this technology back when the game was created?" I try to make something that looks good for what it is and would be fun to play against. Nobody is going to be happy at the end of the day. Take it from me, there really is no point in going down that road. I have seen this happen on other forums where people are trying to create replacements for old game assets. People will compare your 3D model with other models, not the sprite, and your work will be labeled as 'cartoony'. The other problem is that if you do religiously stick to the proportions and style of the sprite, the level of detail and physical proportions that work in sprite form don't always work in 3D form. You are never going to please that crowd, so deliberately hobbling your work to fit the confines of 255 pixels is just silly. They are ultra-purists who won't ever accept anything with more than 2 dimensions. The problem with creating model replacements is that there are a large group of people who will just never accept them as they are models. And like you say, if one doesn't like it simply don't use it. Hires resources don't have to use the same style as the original game, that is up to the individual. Where I certainly do agree, is when an individual tries to assert their own mental images over an artist's creation when they miss the whole idea of "creative license". Doesn't mean there necessarily is anything wrong, as you say, its subjective interpretation and creative license. Its only natural when a 3D model doesn't conform to that mental image that users will voice their opinion on what they think is "wrong". Remember that after two decades of playing these games, each player will have developed a strong mental image of what the lowres sprites actually look like to them. Prefacing everything with a "in my opinion" on a community forum is rather unnecessary (although it does sometimes help, yes). In terms of user base population vs game popularity, I'd say thats fairly representative tbh.Īs for whether or not people should voice their opinions and preferences then I don't see why they shouldn't. A quick head count of active model makers on the forum reveals three people known to be working on Doom (kurikai, NiuHaka and Tea Monster), leaving "only" veirdo working on Hexen. That said, I do agree with some of your sentiments but only up to a point.
The cold reality is that Doom is a vastly more popular game than Hexen. Doom has always received more attention from players than Hexen.